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00666cam a2200193 7i4500 |
001 |
0000002605 |
005 |
20050608090000.0 |
020 |
0 |
0 |
|a 1403965382
|
090 |
0 |
0 |
|a 794.8019
|b GEE
|
100 |
1 |
0 |
|a Gee,James Paul
|
245 |
1 |
0 |
|a What video games have to teach us about learning and literacy
|c James Paul Gee.
|
260 |
0 |
0 |
|a New York:
|b First Palgrave Macmillan,
|c 2003.
|
300 |
|
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|a 212p.;
|c 23.5cm.
|
504 |
0 |
0 |
|a Includes bibliographical references p.213-225 and index
|
650 |
0 |
0 |
|a Video games --
|x Psycological aspects
|
650 |
0 |
0 |
|a Computer games --
|x Psychological aspects
|
650 |
0 |
0 |
|a Video games and children
|
999 |
|
|
|a 0000034103
|b Book
|c Open Shelf
|e Resource Center
|